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boids (Read 1779 times)
boids
Jan 16th, 2007, 5:14pm
 
Hello,

i´m quite new at processing and trying to make boids,
to play around with swarms. (to get out video, pictures,
connect to soundscapes ...)

(like Craig W. Reynolds on http://www.red3d.com/cwr/boids/)

I am yet working on a class "boid", which is using
the 3 step-reynolds-algorithm. (i made one working
program but not yet OOP)


if you know links, or code
or if you are also interested in boids and swarms,
i would be happy about contact.









Re: boids
Reply #1 - Jan 16th, 2007, 7:50pm
 
This is the next AI Library that I want to work on (I know the world needs a Neural Net library, but what for).

You may want to look at Carsten Kolve's thesis:

http://www.kolve.com/thesis/thesis.htm

Post back if you find more resources. (Proof of concept sketches online also help.)
Re: boids
Reply #2 - Jan 16th, 2007, 9:39pm
 
Maybe you're interested in this:
http://www.shiffman.net/teaching/nature/steering/
Re: boids
Reply #3 - Jan 16th, 2007, 10:04pm
 
http://builtwithprocessing.org/browse.php?s=boids

F

(shameless self-ad, sorry.)
Re: boids
Reply #4 - Jan 17th, 2007, 3:19pm
 
florian, never be sorry for good stuff, eh! Smiley
Re: boids
Reply #5 - Jan 17th, 2007, 6:05pm
 
I've got this boids-like thing from a long time ago.

http://users.design.ucla.edu/~mflux/interactive/steering/index.html

The source is... somewhere.... @_@ I'll post it when I find it.
Re: boids
Reply #6 - Feb 28th, 2007, 10:48pm
 
hi i'm working with steering behaviours based on d. shiffman's 'nature of code'. i need to make some agents seek a linear target. but i can't workout how to direct the vector (from the vector 3d library) towards a line instead of point.  thanks.
Re: boids
Reply #7 - Mar 22nd, 2007, 6:21pm
 
A while back I was playing around with flocking stuff - http://www.gamefight.org/boids is, I believe, where I left off.  It doesn't use pure flocking, and it's got a lot of hacks in it (I was playing around with chasing and shooting behavior).  The code may suck, and I haven't touched it in a long time, but if it helps you out, by all means take a look.  Also, it runs too slow in Firefox and too fast in Opera, which is probably a frameRate issue or something, but I don't have time right now to pin it down.  Mouse motion changes the view.
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