We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexDiscussionEvents,  Publications,  Opportunities › Event! Processing Games at Telic Friday 1 December
Page Index Toggle Pages: 1
Event! Processing Games at Telic Friday 1 December (Read 1427 times)
Event! Processing Games at Telic Friday 1 December
Nov 29th, 2006, 2:24am
 
GAMES FOR 5 JOYSTICKS
FRIDAY, DECEMBER 1 FROM 7-10pm

More:
http://www.telic.info/gamesfor5joysticks.htm

World premiere of seven video games written explicitly for a console with 5 joysticks. The format will be something like a video screening, with each game being played for 20 minutes by anyone who wants to sit down at one of the joysticks.

Pentuby - David Bollinger
Tron - Aaron Koblin
tadpoles - Travis Kirton and Damir Kulic
pongish - Travis Kirton
reach_for_the_stars - Mattias Ljungström and Andreas Zecher
FSTR - E.R. Rattus
Story Mixer - Jeffrey Ridenour, Silvia Lindtner, Luv Sharma, and Marisa Cohn

Some of the games are original, others are modified versions of arcade classics. They deal with experimental narrative, the fine line between competition and collaboration, artificial and human intelligence, and the possibilities for fun and frustration in art.

None of the creators of these games was actually able to test it with 5 joysticks (so it will really be their world premiere!) Each of them submitted the game through an open call over the Internet.
Re: Event! Processing Games at Telic Friday 1 Dece
Reply #1 - Dec 2nd, 2006, 5:12pm
 
There was a nice crowd last night for playing the games at Telic. Thank you to everyone who submitted her/his work and participated. At times, having all those joysticks attached to one screen reminded me of playing hours of Gauntlet and Mario Cart. But with one more, so much more is possible...  Smiley
Re: Event! Processing Games at Telic Friday 1 Dece
Reply #2 - Dec 11th, 2006, 6:05pm
 
So did all/any of the games actually work?

(I know that I personally made some pretty big assumptions that the joysticks really would work the way the keyboard emulation did (event driven, not polled) and that could have truly wrecked things if wrong.  At any rate it was fun trying to guess how the hardware would work!  Smiley

Did they all end up being coded with Processing?  Any feedback gathered from the audience?
Re: Event! Processing Games at Telic Friday 1 Dece
Reply #3 - Dec 11th, 2006, 6:36pm
 
They were pretty cool. Most looked like it worked although required tweeking at first Smiley
Page Index Toggle Pages: 1