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IndexProgramming Questions & HelpPrograms › using smooth() with OPENGL
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using smooth() with OPENGL (Read 488 times)
using smooth() with OPENGL
Sep 17th, 2006, 3:57am
 
So I decided to switch to OPENGL from JAVA2D to see if I could speed up my rendering (doing 2D vector art with a simple glow effect). It's great, it basically doubles my framerate. However, even though I am calling smooth() there doesn't appear to be any anti-aliasing going on. Is there something special I have to do to achieve this or what?
Re: using smooth() with OPENGL
Reply #1 - Sep 18th, 2006, 4:13pm
 
If you're on PC it's probably just that you need to turn it on in your graphics card's control panel. If you don't have an advanced control panel with antialiasing options you should download the most current drivers for your graphics card.
Re: using smooth() with OPENGL
Reply #2 - Sep 19th, 2006, 4:47am
 
Ok. Located that. It was set to "application controlled" when I checked it. So I switched it on and it didn't seem to do anything other than mess up alpha a bit. Anyway, maybe I am suffering from a less than compliant graphics card.
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