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IndexProgramming Questions & HelpOpenGL and 3D Libraries › is there a 'geomerative' for 3D
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is there a 'geomerative' for 3D? (Read 555 times)
is there a 'geomerative' for 3D?
Aug 9th, 2006, 9:00pm
 
Hi all,

I am just wondering, if there is a library similar to 'geomerative' for 3D? I am having trouble with 'holes' in the shapes, when I animate them in 3D just using plain bezierVertex like this:

beginShape(POLYGON);
vertex(30, 20);
bezierVertex(80, 0, 80, 75, 30, 75);
bezierVertex(50, 80, 60, 25, 30, 20);
endShape();

Is there a way to prevent 'holes' in the shape from appearing, when I animate it?

Thanks,
annemarie
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