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IndexProgramming Questions & HelpOpenGL and 3D Libraries › 3d boolean in processing
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3d boolean in processing? (Read 564 times)
3d boolean in processing?
Jul 26th, 2006, 7:15pm
 
hi, does processing support 3d boolean?

in some tradicional 3d software like 3d studio max and cinema4d
theres a fuction called boolean that enable for example  substract areas
from a 3d object using another ..... for example if you have 2 spheres ,
you can use one to substract an area of the second one, you can also add
2 3d object or visualize just the intersection of both objects.....

is it possible something like this?

thanx
punchik
Re: 3d boolean in processing?
Reply #1 - Jul 26th, 2006, 8:30pm
 
unfortunately no, it's something i'd love to see someone build a library for...
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