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IndexProgramming Questions & HelpOpenGL and 3D Libraries › JOGL and Blue Screen of Death (on ATI)
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JOGL and Blue Screen of Death (on ATI) (Read 685 times)
JOGL and Blue Screen of Death (on ATI)
Apr 10th, 2006, 8:48am
 
I'm not logging this as a bug, since I know I'm stretching the limits on what JOGL is supposed to do. I just wonder if there other people out there with experience that they'd like to shore.

I'm trying to output hires pictures of a project done with OpenGL, which works fine up until a certain resolution and then suddenly produces the dreaded Blue Screen of Death. So far I've managed 2048x1536 with fairly heavy models. 3 x XGA mode crashes every time.

This is on a Dell PC laptop with a ATI Radeon card. Anyone with similar experiences? Can it be traced back to the card? The error message states that the graphics driver has gotten stuck in an endless loop, so it seems to be card-specific.
Re: JOGL and Blue Screen of Death (on ATI)
Reply #1 - Apr 14th, 2006, 2:24am
 
there's an upper limit of 2048px in either direction for opengl textures, or at least on most cards. i'm adding some code that'll give you an error about the max texture size. if it's gonna BSOD maybe i'll actually throw an exception instead. ouch.
Re: JOGL and Blue Screen of Death (on ATI)
Reply #2 - Apr 15th, 2006, 10:22am
 
Hmm, I did manage to create images in 2560x1920 res, any higher and it would crash. I suspect each manufacturer deals with it in its own way. I'd vote against throwing an exception (the one P3D throws when smooth() is called can be annoying), but a warning in the docs might be in order.
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