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IndexProgramming Questions & HelpOpenGL and 3D Libraries › OPENGL + image.copy()
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OPENGL + image.copy() (Read 692 times)
OPENGL + image.copy()
Feb 27th, 2006, 11:16pm
 
I have an image which is created through copying pixels and rendered as a new image texture, but Processing is throwing null errors because im using g as a paraemter in the copy call. What is the equivalent of g in OPENGL? And if there isnt an equivalent how can I possible use P3D to do the copy and OPENGL to render the image. Basically switch renderers I suppose.
Re: OPENGL + image.copy()
Reply #1 - Feb 27th, 2006, 11:45pm
 
you can't use opengl that way, it's just how it is. that's the caveat of using g, that it doesn't really work in a lot of situations.
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