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IndexProgramming Questions & HelpOpenGL and 3D Libraries › Processing 1.0 Vs OpenGL
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Processing 1.0 Vs OpenGL (Read 1130 times)
Processing 1.0 Vs OpenGL
Oct 26th, 2005, 12:32pm
 
Hello,
Is there a resource which highlights the differences, advantages and disadvantages of using Processing 1.0 Vis -a vis OpenGL?
regards
Sameer
Re: Processing 1.0 Vs OpenGL
Reply #1 - Oct 26th, 2005, 2:16pm
 
Processing and OpenGL are not mutually exclusive. OpenGL is a set of commands used by software to control 3d accelerator cards that support it, while Processing is a programming language used mainly for describing graphics, based on Java (more or less).  Processing can render graphics using one of several renderers, including OpenGL and a software 3d renderer (which is slower, because you can't leverage the speed of an OpenGL accelerated graphics card, but more compatible because it works on systems that don't have OpenGL graphics accelerators).  You can find information on using the OpenGL renderer in Processing's help file.

I hope that makes sense -- I'm not the greatest at explaining these things. If you have more questions, post again and I'm sure people will help more..
Re: Processing 1.0 Vs OpenGL
Reply #2 - Oct 26th, 2005, 2:42pm
 
Maybe you are refering to the possibility to write OPENGL native code in Processing? I never did that, but I know its possible.
Re: Processing 1.0 Vs OpenGL
Reply #3 - Nov 7th, 2005, 6:24am
 
Appreciate the response. Will post query on Processing 1.0 Vs Java 2-D with a seperate topic heading.
regards
Sameer
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