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IndexProgramming Questions & HelpOpenGL and 3D Libraries › OpenGL in present mode issues
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OpenGL in present mode issues (Read 1226 times)
OpenGL in present mode issues
Oct 14th, 2005, 3:52pm
 
We are having strange behaviors (the screen remains black) when running our application, that uses opengl, in present mode only in one computer (of course the one of the exhibition Smiley).
The funny thing is that that computer can run opengl stuff inside p5, of course not in "present" mode.

Any idea? Which hardware, or software, reason could be?


Thanks, chr
Re: OpenGL in present mode issues
Reply #1 - Oct 14th, 2005, 5:22pm
 
does present mode work with opengl on the other machines?

if so, i would dig through any settings for the particular graphics card.. there's all sorts of things to fiddle with in the control panel (ati or nvidia or whatever) for the graphics card itself.

and of course, make sure you're not using java 1.5, and/or make sure that it's not installed on the machine, otherwise it may be the version of java used when running "externally" as is the case when using present mode. you can test this by bringing up a command prompt and typing "java -version".
Re: OpenGL in present mode issues
Reply #2 - Oct 14th, 2005, 7:10pm
 
Actaully it has 1.5 like all the other machines where it works :S

Now we will try to install 1.4.


Thanks, chr
Re: OpenGL in present mode issues
Reply #3 - Oct 14th, 2005, 8:09pm
 
also try with the just posted revision 93, which has a much more recent opengl library.

(edit: can't tpye)
Re: OpenGL in present mode issues
Reply #4 - Oct 15th, 2005, 1:18pm
 
Quote:
(edit: can't tpye)

?

Actually, I run the project in rev 93 and the fonts are 70% smaller than in rev 92. But I've to wait the guy for testing in the other machine.

I'll keep you posted.


Thanks, chr
Re: OpenGL in present mode issues
Reply #5 - Oct 15th, 2005, 6:42pm
 
the font size problem is this bug:
http://dev.processing.org/bugs/show_bug.cgi?id=174

working on fixing it now.
Re: OpenGL in present mode issues
Reply #6 - Oct 15th, 2005, 7:02pm
 
cool! In any case we will use the 92 for time problems and since with an added graphic card we don't have problems.

Thanks again Wink


chr
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