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texture tint? (Read 1279 times)
texture tint?
May 2nd, 2005, 5:52pm
 
I've been working on a 3d game where I put textures on the different wireframe models using
beginShape(POLYGON);
texture(someTexture);
vertex(x,y,z,u,v);
etc...
Is there anything similar to tint(); for textures? tint
does not appear to work for texture()
Re: texture tint?
Reply #1 - May 2nd, 2005, 6:31pm
 
not currently, but it's on the todo list. it's more of a bug that it's not implemented: http://processing.org/faq/bugs.html#known (third from the last)
Re: texture tint?
Reply #2 - Jul 18th, 2005, 12:32am
 

couldn't you place the texture src on stage using image function, then tint it, THEN save that as a variable to be used as a texture.  Well thats what i'm trying to do.  but even if it works its not good enough because I would have to do this process for each poly face.
btw: does anyone know how i can tint a image without placing it on screen, so basically tint without the image function.

thanks.

-h
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