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text() in openGL.. (Read 1275 times)
text() in openGL..
Jun 1st, 2005, 9:57pm
 
Hi. Heres a question for you.

Im trying to use text() in an openGL context to make the words wrap to a box size, as shown in the example http://processing.org/reference/text_.html

But I cannot seem to get this to work, all I end up with are cut off words. Has anyone gotten this to work? Is there particular way to do this?
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