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Borg (Read 1087 times)
Borg
May 20th, 2005, 4:44pm
 
Here is a Borg-like entity (I suppose) using some
of v3ga's code where appropriate( see his Wired
Metaballs post). The attempt was to create a partial "wrapper" around common OpenGL functions
to match the Processing API. I envision either a
new library or, even better, that Processing can
switch to these wrapper methods when OPENGL is
the rendering method. This way, all of OPENGL is
utilized to its fullest potential when in this
mode.

http://www.cise.ufl.edu/~fishwick/proc/Borg2.zip
http://www.cise.ufl.edu/~fishwick/proc/Borg3.zip

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