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keyframe basics (Read 1141 times)
keyframe basics
Feb 15th, 2006, 3:23am
 
Does anyone have a library or written code for
students to learn the fundamentals of keyframing?
I am thinking of a simple interface where students
specify points, and an interpolation scheme, and
then an object to follow the generated path. Bezier
and Curve look good, but I don't see any programmer
access to the parametrically defined curve: i.e.,
x(t),y(t),z(t)
Re: keyframe basics
Reply #1 - Mar 27th, 2006, 10:08am
 
bezierPoint and curvePoint should give you what you need..there you can specify a time value for a given bezier or curve

-seltar
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