We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProgramming Questions & HelpSound,  Music Libraries › sound/music generation for a game
Page Index Toggle Pages: 1
sound/music generation for a game (Read 1075 times)
sound/music generation for a game
Sep 12th, 2006, 2:26am
 
Hello, I have been working on a video game and I would like to add dynamic sound/music. Spasifically I want to do things like choose chord progressions for levels and then when events happen (badguy hits wall, is destroyed ect, which will, of course, happen on tempo) a note is played from a list for that kind of event such that it would fit the current key signature. Ideally, I could choose insruments (ie zippy red badguy is flute) and give each level a different feel (for example jazz, rock, latin). Also,I would also like to have things that take a continuous signal (say speed of the player's ship) and then mapps that onto a continuous weighted function so that, while it hits all frequency's on the  way up it "lingers" near the correct notes. (this in addition to a background beat) Of course, as I am making a game, in an ideal world, it would not eat up too much processing power (right.....). I have looked and the choices for sound libraries seem a little overwhelming. I was wondering if anyone had done somthing like this and could reccomend a method/library/tell me that this is too hard a problem.
Thanks
Benjie
Re: sound/music generation for a game
Reply #1 - Sep 20th, 2006, 7:24pm
 
Hi,

interesting ideas, I will consider them as much as possible in the next jm-Etude release.


Re: sound/music generation for a game
Reply #2 - Oct 31st, 2006, 6:04pm
 
if midi music is ok for you, why not testing ProMidi?
Page Index Toggle Pages: 1