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Continuous Tone (Read 1854 times)
Continuous Tone
Aug 2nd, 2005, 1:54am
 
I had a problem to decal a Tone for the glitches when the tone is not in phase with the buffer length. First, I tought using a decal function inside the LiveOutputEvent(); but it gave me strange results. LiveOutputEvent is independent of the P5's frameRate, isn't it? It's more rapid?
http://ingallian.design.uqam.ca/goo/P55/sinWithGlitch/
http://ingallian.design.uqam.ca/goo/P55/sinLiveOutputEvent/

How could I populate the BufferLength with Continuous Tone without glitches in Sonia?

This problem led me to work in other way, using an envelop wich gave something like a tremolo. Here's are the results:
http://ingallian.design.uqam.ca/goo/P55/sin/
http://ingallian.design.uqam.ca/goo/P55/sin2/
http://ingallian.design.uqam.ca/goo/P55/sin3/
Re: Continuous Tone
Reply #1 - Aug 2nd, 2005, 9:20pm
 
can't help you with yer problem but this is some lush work.
Re: Continuous Tone
Reply #2 - Aug 9th, 2005, 4:35pm
 
I had a look to winamp buffers.
 Buffer Reading : 253 000 bytes
[======================================X========]
Buffer Write : 152 000 bytes
[==================================X============]
Should I use a bigger output length with Sonia LiveOutput? It must be longer than the frame refresh rate, so I could update it for each proce55ing cycles.

** [LiveOutput References] I can't find it anymore in the reference of Sonia. (http://www.pitaru.com/ --> References ). Will it be removed?
Re: Continuous Tone
Reply #3 - Aug 10th, 2005, 5:03pm
 
Hey, bsr, this one is really nice --> http://sirconical.co.uk/hippocamp/temp/snow_by_jonathan_fisher.mp3
Wink
I was looking for good music anywhere on internet and I felt on your site. Small world...
Re: Continuous Tone
Reply #4 - Aug 21st, 2005, 1:10am
 
small world indeed! - that track is the first material to be written for my next album, glad you like.
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