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SMOOTH 3-D (Read 691 times)
SMOOTH 3-D
Feb 25th, 2006, 8:08am
 
Is there any way to make 3-dimensional shapes like a box or a sphere to look smooth (like the "smooth" command for 2d).
Re: SMOOTH 3-D
Reply #1 - Feb 25th, 2006, 8:54am
 
You could do it in 3D and use http://processing.org/reference/ortho_.html

edit: sorry, totally misread the question
Re: SMOOTH 3-D
Reply #2 - Feb 25th, 2006, 10:13am
 
You could do it with the OpenGL renderer. It just depends if your graphics card does anti-aliasing. Mine doesn't but I think most card support it. P3D used to have smoothing but I think it got taken out because it never looked right with polygons..
Re: SMOOTH 3-D
Reply #3 - Feb 25th, 2006, 4:54pm
 
LINE and POLYGON smoothing on OpenGL
will not look right due to the way
alpha blending is done. What you need
is FSAA (Full Screen Anti Aliasing)
which can most times be enabled via the
display properties by right-clicking
on the desktop. Programmatically, use
glEnable(GL_MULTISAMPLE_ARB);

.rex
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