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games and layers (Read 534 times)
games and layers
Jan 23rd, 2006, 3:01pm
 
Hello,

I have 2 suggestions:

1) I'm used to the flash actionscript layers and automatic redraw of the sub-layer (only the surface that was overridden by the top layer).
This is very hard to implement such a funtionnality and it would worth being in the core processing engine.

2) As far as I can know, it seems it's not possible when defining a java drawing object to manipulate this object (rotate, scale, translate) from inner methods. Example I've made a java class TinyCar which raw a car. It would be great ot have the possibility to call a method from the super class object like myTinyCar.scale(0.5); myTinyCar.draw();

As I'm a beginner, maybe it exists but I didn't know Smiley
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