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bug 97 (Read 523 times)
bug 97
Oct 17th, 2005, 6:16pm
 
Hi all,

I've come up against this known bug
http://dev.processing.org/bugs/show_bug.cgi?id=97
the suggested solution is to avoid points coinciding but as the geometry in my sketch is user generated I am not sure this can be reasonably achieved. Any idea when the bug may be addressed or suggestions of strategies to work around it - I really need to use either P3D or OPENGL for their superior speed compared with P2D. I would be happy to have a go at adding the required code to core.PGraphics3.triangulate_polygon myself but I'm not sure my java skills are up to the task just yet.

thanks
Re: bug 97
Reply #1 - Oct 18th, 2005, 3:06pm
 
will this bug be covered in the next processing update and if so any news on a *rough* timescale for that - ie are we talking a matter of weeks or months?

alternatively can anyone give me some pointers on how to takle this myself either by editing the processing core code or plugging the latest opengl gluTesselator and glu library into the current processing version??

Re: bug 97
Reply #2 - Oct 20th, 2005, 10:49pm
 
derno, i can't commit to any sort of release schedule because it's all done in my spare time.

though in general, if you respond to the bug itself rather than re-posting to the board about it, you'll get better response...
Re: bug 97
Reply #3 - Oct 30th, 2005, 1:31am
 
closing thread, please follow-up at bug #97 rather than here.
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