I found a fantastic svg Library called batik:
http://xml.apache.org/batik/
This lib includes an implementation of the Java Grapics2D abstract class to export SVG. So it was really easy to extend  the standard processing PGrapics class to a new one that exports svg files. You can find the first version, so far you can only export files using noLoop();
Here is an example: 
Code:import prosvg.*;
flower one;
void setup(){
  size(1000,200,"prosvg.PROSVG");
  strokeCap(ROUND); 
  stroke(255,100);
  smooth();
  background(255);
  one = new flower(random(width),random(height));
  noLoop();
}
void draw(){
  for(int i = 0;i < 100;i++){
    float actualX = random(width);
    float actualY = random(height);
    one = new flower(actualX,actualY);    
    fill(random(155,255),0,random(155,255),random(50,150));
    one.paint();
    strokeWeight(1.0); 
  }
}
class Point{
  float xPos;
  float yPos;
  Point(float xPos,float yPos){
    this.xPos = xPos;
    this.yPos = yPos;
  }
}
class flower{
  float[][] rands;
  int repeats;
  float basic_rnd01;
  float basic_rnd02;
  float basic_rnd03;
  float basic_rnd04;
  float basic_rnd05;
  float xPos,yPos;
  flower(float xPos,float yPos){
    repeats = int(random(10,30));
    rands = new float[repeats][22];
    basic_rnd01 = random(0,10);
    basic_rnd02 = basic_rnd01 + random(0,10);
    basic_rnd03 = basic_rnd02 + random(30);
    basic_rnd04 = basic_rnd03 + random(20);
    basic_rnd05 = basic_rnd04 + random(40);
    setRands();
    this.xPos = xPos;
    this.yPos = yPos;
  }
  void setRands(){
    for(int i = 0; i < repeats;i++){
	rands[i][0] = random(basic_rnd01,basic_rnd02);
	rands[i][1] = random(basic_rnd01,basic_rnd02); 
	rands[i][2] = random(basic_rnd01,basic_rnd02);
	rands[i][3] = random(basic_rnd01,basic_rnd02);
	rands[i][4] = random(basic_rnd02,basic_rnd03);
	rands[i][5] = random(basic_rnd02,basic_rnd03);
	rands[i][6] = random(basic_rnd01,basic_rnd02);
	rands[i][7] = random(basic_rnd04,basic_rnd05);
	rands[i][8] = random(basic_rnd02,basic_rnd03);
	rands[i][9] = random(basic_rnd02,basic_rnd03);
	rands[i][10] = random(basic_rnd01,basic_rnd02);
	rands[i][11] = random(basic_rnd04,basic_rnd05);
	rands[i][12] = random(basic_rnd02,-basic_rnd03);
	rands[i][13] = random(basic_rnd02,-basic_rnd03);
	rands[i][14] = random(basic_rnd01,basic_rnd02);
	rands[i][15] = random(basic_rnd04,basic_rnd05);
	rands[i][16] = random(basic_rnd02,-basic_rnd03);
	rands[i][17] = random(basic_rnd02,-basic_rnd03);
	rands[i][18] = random(basic_rnd01,-basic_rnd02);
	rands[i][19] = random(basic_rnd01,-basic_rnd02);
	rands[i][20] = random(basic_rnd01,-basic_rnd02);
	rands[i][21] = random(basic_rnd01,-basic_rnd02);
    }
  }
  void paint(){
  pushMatrix();
    translate(xPos,yPos);
    
    for(int i = 0; i < repeats;i++){
	rotate(TWO_PI/repeats);
	beginShape(POLYGON); 
	vertex(0, 0); 
	vertex(rands[i][0], rands[i][1]); 
	bezierVertex(rands[i][2], rands[i][3], rands[i][4], rands[i][5], rands[i][6], rands[i][7]);
	bezierVertex(rands[i][8], rands[i][9], rands[i][10], rands[i][11], rands[i][12], rands[i][13]);
	bezierVertex(rands[i][14], rands[i][15], rands[i][16], rands[i][17], rands[i][18], rands[i][19]);
	vertex(rands[i][20], rands[i][21]);
	endShape(); 
    }
    popMatrix();
  }
}
 
Be aware that you do not have to make any change on you standard code except changing size(x,y) to size(x,y,"prosvg.PROSVG")
So far you do not get a preview on the screen, proSVG just exports te svg file.
Here is link to the first version:
http://www.texone.org/prosvg/prosvg.zip
Are there any comments or wishes for the final version?