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IndexProgramming Questions & HelpIntegration › Jython and processing
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Jython and processing? (Read 1163 times)
Jython and processing?
Sep 19th, 2005, 8:41pm
 
hi

just wondering if anyone has tried to use Processing from Jython. I have been programming Python for a couple of years but I havent used jython myself. Maybe someone can point how difficult this could be? I dont fully understand jython nor java to get a picture of the complexity.

thanks
Re: Jython and processing?
Reply #1 - Sep 21st, 2005, 1:37am
 
a couple old threads about this:
http://processing.org/discourse/yabb/YaBB.cgi?board=Tools;action=display;num=1102830752;start=0
http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_Software;action=display;num=1034678768;start=5
Re: Jython and processing?
Reply #2 - Sep 21st, 2005, 7:47am
 
sorry i didnt see them before. thanks
all this is quite interesting, do you know if anyone is doing any attempts or is working on direction to python or ruby?
I have been myself doing similar stuff to processing but based on python+opengl+pygame+wxpython. It has been running for couple of years, i am not great programmer so i learn on the way and it is a slow process. I was checking the procesing source to see that i had developed very similar technical solutions to what you have. I would be very interested on being involved in something like this python-processing integration but my technical skills might be not enought Smiley
As for teaching goes I preffer Python because not being perfect the experience of coding on it is quite rewarding for person who learns it. Processing is quite nice, clean and simple but maybe a bit too simple, and I think the gap between processing and java is still quite scary for a non programmer. I mean I think that there is an in between space not being covered. So studens that progress should jump into java and I think this is a long jump to do...
Maybe it could be good to develop a library that "bridges" between processing and java, i am considering doing this too. A kind of sprite engine that defines ready to use classes to draw primitives based on the drawing functions and receive events and maybe some kind of rendering stack. I have this kind of stuff implemented on my python graphics framework and I think it is nice that students can use this to learn procedural but also OOP in a simple way.

I guess some people has done this already for its own use.
humm ... interesting! thanks.
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