We closed this forum 18 June 2010. It has served us well since 2005 as the ALPHA forum did before it from 2002 to 2005. New discussions are ongoing at the new URL http://forum.processing.org. You'll need to sign up and get a new user account. We're sorry about that inconvenience, but we think it's better in the long run. The content on this forum will remain online.
IndexProgramming Questions & HelpPrograms › Wood Texture Generation
Page Index Toggle Pages: 1
Wood Texture Generation (Read 801 times)
Wood Texture Generation
Sep 17th, 2005, 3:17am
 
I was looking into how to create realistic wood textures. While searching, I came across this freeware program. It generates fairly realistic and high-resolution images. When using it, it gives you a lot of options to tweak the texture, too. (Sorry if this seems like an ad for this program ;)

http://www.spiralgraphics.biz/Wood_Workshop_1,01_Setup.exe (1.8 MB, Windows, requires .NET framework)

Has anyone tried to generate realistic wood textures before The algorithms I have found are based on Perlin noise and sinusoidal distortion. I don't think they look exceptionally good, but the algorithms used by this program are proprietary.

I'll play around with it for a while, but if anyone has any suggestions I'd be willing to listen.
Re: Wood Texture Generation
Reply #1 - Sep 17th, 2005, 4:02am
 
Hello rgovostes

Yea :] These guys appear to be doing some fancy procedural texture generation stuff. It's pretty hawt.

You might want to check out kkrieger
http://www.theprodukkt.com/kkrieger.html

These guys made an entire first person shooter from procedural data, including very similar wood tiles like the software you've shown here.

My 2 cents.
Page Index Toggle Pages: 1