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IndexSuggestions & BugsSoftware Bugs › OPENGL: noLoop(), no run
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OPENGL: noLoop(), no run? (Read 1604 times)
OPENGL: noLoop(), no run?
May 6th, 2005, 12:02am
 
why is this bailing? gives no error with any of the other renderers (except for smooth() -> P3D).

Code:

import processing.opengl.*;
void setup()
{
size(200,200, OPENGL);
smooth();
noLoop();
noStroke();
}
void draw()
{
background( 124 );
}


gives:

Code:

net.java.games.jogl.GLException: java.lang.InterruptedException
net.java.games.jogl.GLException: java.lang.InterruptedException

at net.java.games.jogl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:225)


F
Re: OPENGL: noLoop(), no run?
Reply #1 - May 6th, 2005, 12:56am
 
forgot: comment out noLoop() and it will run ...

os-x 10.3.9 / java 1.4.x / processing .87

F
Re: OPENGL: noLoop(), no run?
Reply #2 - May 6th, 2005, 1:11am
 
bummer, not sure why that's broken. will look into it.
Re: OPENGL: noLoop(), no run?
Reply #3 - Jul 28th, 2005, 5:16am
 
i think this has been fixed since the 87 release.. if not, please file something in the bugs db about it.
Re: OPENGL: noLoop(), no run?
Reply #4 - Oct 15th, 2005, 7:39pm
 
track this issue here, may be fixed again in rev 93:
http://dev.processing.org/bugs/show_bug.cgi?id=164
Re: OPENGL: noLoop(), no run?
Reply #5 - Aug 3rd, 2006, 4:21am
 
now fixed for 0116.
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