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Topic: literature (Read 1504 times) |
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chrismale
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literature
« on: Feb 7th, 2005, 5:31am » |
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hej. my name is chris male (not kidding), and I'm going to write my diploma at the Salzburg University of Applied Sciences and Technologies (Austria). Processing and other techniques involved in creating random and math art will be part of this diploma. So, I got a question: Wouldn't it be possible to start a thread or topic about fundamental literature concerning these thematics? The first name that comes to my mind in this context is John Maeda, but there has to be somebody else who wrote books about processed artwork worth reading... Don't get me wrong: What I'm searching for is not software documentation or support, but fundamental basics, theories and historical steps related to randomized and/or programmed arts. Could anybody help me out? @pitaru: i saw yours and James Pattersons presentation at the TOCA ME in Munich a while ago, which among other things triggered the topic for my diploma-work. so, thanks a lot. =)
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currently into everything
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homesick_alien
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Re: literature
« Reply #1 on: Feb 7th, 2005, 11:34am » |
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There is a similar thread here, if you haven't seen that already..
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chrismale
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Re: literature
« Reply #2 on: Feb 7th, 2005, 7:00pm » |
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hm. thanks, i haven't seen that before. nevertheless it's not exactly what i'm searching for. i got these books already, they are excellent, but ... isn't there something more fundamental? "older"?
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currently into everything
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TomC
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Re: literature
« Reply #3 on: Feb 7th, 2005, 11:22pm » |
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Obviously digital art isn't that deep an area (30 years?), but algorithmic art goes a little deeper. People have been doing weird stuff with plotters and oscilloscopes for years, and there are parallels to be drawn between digital artists and video artists from the 70s and 80s. Don't underestimate the impact of movies and games on generative arts (consider how games like elite fit the whole universe into 32k of memory, and the main driving force behind the developement of procedural textures, for example). We could consider also the op-art movements, Escher, etc. and perhaps think about the procedural methods employed by architects and mathematicians to construct geometry and form. Some links I've found which have at least a touch of historical depth... http://lab404.com/ghost/ http://www.verostko.com/ http://www.dam.org/franke/1953-1978a.htm Books? I'm not so sure.
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chrismale
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Re: literature
« Reply #5 on: Feb 8th, 2005, 12:36pm » |
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wow. i'm not through all the links now, but it seems that is quite what i need. thx
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currently into everything
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Ale_k
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Re: literature
« Reply #6 on: Feb 9th, 2005, 1:27pm » |
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Hi, I have read "Digital Art" by Christiane Paul http://www.thamesandhudson.com/books/Digital_Art/0500203679.mxs/37/36/ , it's a good introduction to the subject from a theoretical and historical point of view and of course it has a wide bibliography (and links appendix). About "old" books: I think if you are interested in aesthetic theories and science U. Eco "Opera Aperta" ("Open work" - "Das offene Kunstwerk"?) it's a must though it had been written before digital era ( early '60s). If you are also interested in the early days of electronic music (from futurism to Xenakis) "Musica ex machina" by F. Prieberg it's a classic (1960). Alessandro
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chrismale
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Re: literature
« Reply #7 on: Feb 14th, 2005, 2:19am » |
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ordered it. =) any other suggestions?
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currently into everything
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Manuel
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Re: literature
« Reply #8 on: Feb 16th, 2005, 6:59pm » |
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hi chris i would take a look at writing on ornament. ornament is made from a generative system, and includes ideas of rhythm and variation. i'd recommend "the sense of order" by gombrich, and 'the nature of ornament' by kent bloomer. i'd also look at john cage, his music, and writing might have some things to offer you.
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020200
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Re: literature
« Reply #9 on: Feb 22nd, 2005, 12:21am » |
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I recentlý read "Phänomen Kunst - die kybernetischen Grundlagen der Ästhetik" from Herbert W. Franke. It is a german writer, but since this book is some old (1974) and some famous (i guess) it should be availiable in english too. This book is about information theory and kybernetics to describe a universal defininition of art. Most of this book is really worth thinking for developing processing-stuff. In fact, Franke writes about "future-art" and he meant processing and related stuff with that. Recommended.
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Allen
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Re: literature
« Reply #10 on: Feb 22nd, 2005, 9:11pm » |
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Computation as a media is really no different then any other visual medium. Why narrow your focus? Also, maybe I'm missing something but I've never considered Maeda a compelling writer (at least comparatively to his work), or is that a blasphemous statement on this board?
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« Last Edit: Feb 22nd, 2005, 9:15pm by Allen » |
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chrismale
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Re: literature
« Reply #11 on: Mar 3rd, 2005, 8:30pm » |
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I'mm narrowing my focus 'cause I'm going to write a diploma thesis and not a new who-is-who and what-is-what of arts or media in general. Compelling writer or not, Maeda's books offer a lot of inspiring sources and an overview considering generative-art(ists). thanks for all the hints so far, gonna read as much as possiple...
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currently into everything
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Allen
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Re: literature
« Reply #12 on: Mar 3rd, 2005, 9:09pm » |
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Erm, what I'm saying is that often times you'll gain more by looking elsewhere, at least when it's in regards to a specific media. The media is new and completely undefined (at least comparatively). I suppose I have a hard time believing any dramatic or new conclusions can be drawn from solely relying on work specifically about itself. Since were speaking of Maeda, doesn't he have his students read Krauss and Mumford? Just my opinion, I understand it's probably unpopular.
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« Last Edit: Mar 4th, 2005, 1:26am by Allen » |
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