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   Implimenting spatial audio
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   Author  Topic: Implimenting spatial audio  (Read 690 times)
Glen Murphy

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Implimenting spatial audio
« on: Jan 22nd, 2003, 5:25am »

If you were to build a spatial-audio system, with the ability to transform sounds' x/y/z positions in realtime, how would you go about it? (not necessarily using Proce55ing).
 
I ask because I've been trying to find an EASY way of doing it - Java3D has some libraries, but the audio component doesn't seem to work, Python has 1 library to do it, but it requires linux, and hasn't been updated in years. Several people have mentioned writing COM servers to do it, which Python could probably access quite easily, but no-one's released these servers.
 
I'm getting to the stage where I would settle for simple stereo-balance control, but even doing that while the sound is still playing seems to be impossible.
 
FWIW, this is for System A3 on riot.com.au.
 
Glen Murphy

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Re: Implimenting spatial audio
« Reply #1 on: Jan 22nd, 2003, 7:03am »

PS I am currently using Audiere under Python ( http://audiere.sourceforge.net/ ), which apparently has spatialization planned for version 2.0
« Last Edit: Jan 22nd, 2003, 7:03am by Glen Murphy »  
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