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   Author  Topic: i love water  (Read 1799 times)
setpixel

WWW
i love water
« on: Oct 16th, 2004, 10:51am »

http://www.setpixel.com/lovevirus/ilovewater/
 
yay. water. not really how i want it yet.. but you get the idea. the video is 20 fps.. but it should be 15 fps.  
 
kinda looks more like jelly or oil right now
 
-c
 
diriccio


Re: i love water
« Reply #1 on: Oct 16th, 2004, 7:37pm »

sweet - great work! the effect on twinkling eyes is pretty funny...
 
setpixel

WWW
Re: i love water
« Reply #2 on: Oct 17th, 2004, 6:47am »

haha... actually i hate that.. i was trying not to blink!!
 
kiwu


Re: i love water
« Reply #3 on: Oct 19th, 2004, 6:34pm »

cool~~
 
cello

marcello3d WWW
Re: i love water
« Reply #4 on: Oct 27th, 2004, 6:08am »

Looks neat.  
 
What if you did some kind of object-size detection and putting a threshold to ignore small changes (like the eyes blinking)?
 
Marcello
 
setpixel

WWW
Re: i love water
« Reply #5 on: Oct 27th, 2004, 8:12am »

yeah definately -
 
I guess i would just take the change buffer map... do a blob detection, get the blob size, and if not big enough, disregard it.
 
I guess the problem is that it depends on how close i am to the camera.  
 
I really need to do a stereovision disparity demo to try to get some kind of depth. Not possible in processing right now (only one camera image possible)
 
cello

marcello3d WWW
Re: i love water
« Reply #6 on: Oct 27th, 2004, 4:25pm »

Well, instead of a threshhold, use the size as an intensity of the effect?  In that case it makes sense that things further away (or smaller) have less of an effect on the water map.
 
Stereo would be badass, though.
 
Or infrared.
 
Marcello
 
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