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Topic: EdgeDetection (Read 3678 times) |
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jingman
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Re: EdgeDetection
« Reply #1 on: Jul 28th, 2004, 11:07pm » |
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This is excellent! Is there any way it can be modded to give the center of a glob?
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v3ga
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Re: EdgeDetection
« Reply #2 on: Jul 29th, 2004, 10:16am » |
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Well I think it's possible to get blobs detection ( get their bounding box). I am going to implement this very soon, stay tuned
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http://v3ga.net
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jingman
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Re: EdgeDetection
« Reply #3 on: Jul 30th, 2004, 7:22pm » |
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I will!
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v3ga
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Re: EdgeDetection
« Reply #4 on: Aug 8th, 2004, 9:55pm » |
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Here is a screenshot of blob detection : http://www.v3ga.net/processing/Tmp/BlobDetection.jpg The implementation has to be optimized, unfortunately I'm leaving tomorrow for an one week holidays. Anyway, as soon as I come back, I'll post an exemple + source code. Sorry for my really lame 'Hello' drawing
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« Last Edit: Aug 8th, 2004, 10:02pm by v3ga » |
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http://v3ga.net
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jingman
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Re: EdgeDetection
« Reply #5 on: Aug 13th, 2004, 8:20am » |
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Way to go! Will be looking forward to seeing the source! Keep up the good work. j
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v3ga
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Re: EdgeDetection
« Reply #6 on: Aug 16th, 2004, 11:40am » |
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Hello, http://v3ga.net/show.php?id=12&type=0 shows blobs detection. The source code is provided, the page also contains a little explanation on how the algorythm works. Though, the interface of the BlobDetection class is to be modified, and a little bug appears when blobs are cutting edges of the screen (may be fixed soon). Any suggestions are welcome
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« Last Edit: Apr 27th, 2005, 10:43am by v3ga » |
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http://v3ga.net
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Markavian
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Re: EdgeDetection
« Reply #7 on: Sep 28th, 2004, 12:27am » |
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That impresses me a great deal! Very cool job on the image detection. The edged detected lines make easier reading then the actual pixelated text.
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