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   Z-buffer based Depth Of Field
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   Author  Topic: Z-buffer based Depth Of Field  (Read 1512 times)
Quasimondo

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Z-buffer based Depth Of Field
« on: Feb 28th, 2004, 7:43pm »

I've tried to implement a Depth Of Field simulation based on an image's zbuffer data. It's not what you would call fast, but the results look quite nice:
 
Demo: http://incubator.quasimondo.com/processing/depth_of_field.php
 
Source: http://incubator.quasimondo.com/processing/depth_of_field.pde
 

Mario Klingemann | Quasimondo | Incubator | côdeazur
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Re: Z-buffer based Depth Of Field
« Reply #1 on: Mar 12th, 2004, 6:09pm »

Looks Nice. This is something I've been meaning to try. Take a look at Ken Perlin's take on it:
 
http://mrl.nyu.edu/~perlin/experiments/bucky/
 

http://www.shapevent.com/
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