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   Point anti-aliasing?
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   Author  Topic: Point anti-aliasing?  (Read 1606 times)
rgovostes

rgovostes
Point anti-aliasing?
« on: Apr 3rd, 2005, 1:50am »

I'm trying to implement an algorithm for antialiasing a point, like (13.5, 53.3) so that it spills out into the 4 surrounding points at the correct transparency.
 
Any thought? I'm guessing this gets complicated as it moves from being pixel = 1 dot on screen to pixel = between 4 dots on screen.
 
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