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   Author  Topic: OpenGL commands  (Read 432 times)
charmhaste


OpenGL commands
« on: Mar 13th, 2005, 12:42am »

glMultMatrix()?
 
Hello, I am working on a Rigid Body simulator in processing, and i was wondering how I would incorporate my own custom Transformation matrix in Processing.  In OpenGL for C++, the command is glMultMatrix().  This will put a custom matrix on the stack, which is what i need to do.  However I am having trouble finding how to access this primitive command behind the Processing user interface.
 
thanks
 
fry


WWW
Re:  OpenGL commands
« Reply #1 on: Mar 13th, 2005, 12:56am »

applyMatrix() (which takes 16 floats for the 4x4 matrix) is the command you're looking for. and resetMatrix() is identical to glLoadIdentity().
 
charmhaste


Re:  OpenGL commands
« Reply #2 on: Mar 13th, 2005, 2:53am »

I am assuming that it takes a double array of floats, correct?
 
thanks Fry
 
charmhaste


Re:  OpenGL commands
« Reply #3 on: Mar 13th, 2005, 3:41am »

when i use this command i get this compilation error
 
Semantic Error:  No method named "applyMatrix" was found in type "Temporary_9902_8384$World".
 
What ever am i supposed to do now?
 
thanks
 
fry


WWW
Re:  OpenGL commands
« Reply #4 on: Mar 13th, 2005, 6:54am »

no, it takes 16 floats, not an array.
 
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