|
Author |
Topic: screenx, screeny (screenz ?) (Read 899 times) |
|
der.clemens
|
screenx, screeny (screenz ?)
« on: Dec 14th, 2004, 2:58pm » |
|
how does the screenx and screeny - functions really work (and screenz, for what reason?)? They integrate some transform-function and ignore others (in the whole code). i get illogical results til it works, so i want to know more about it. very thankful about help clemens
|
|
|
|
fjen
|
Re: screenx, screeny (screenz ?)
« Reply #1 on: Dec 14th, 2004, 4:29pm » |
|
on Oct 12th, 2004, 5:21am, fry wrote:... . use objectX/Y/Z to get the transformed version of the coordinates in object space, these will be suitable for writing out to a file. screenX/Y are just literally that--the on-screen coordinates. as mentioned elsewhere, since a screen has no Z, the value isn't useful except in comparison, because it's weighted against the distance away so that resolution in z decreases as you get away from the screen. someday we'll have more complete documentation for these things, but for now we have the forum |
| ( search the forum works quite good .. ) you might want to look at this as well (2D-3D points): http://processing.org/discourse/yabb/board_Contribution_Respons_ive_action_display_num_1045181982.html http://processing.org/discourse/yabb/board_Contribution_Respons_ive_action_display_num_1101338047_start_1.html /F
|
|
|
|
der.clemens
|
Re: screenx, screeny (screenz ?)
« Reply #3 on: Dec 15th, 2004, 8:57pm » |
|
thanks. clemens
|
|
|
|
|