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   screenx, screeny (screenz ?)
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   Author  Topic: screenx, screeny (screenz ?)  (Read 899 times)
der.clemens

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screenx, screeny (screenz ?)
« on: Dec 14th, 2004, 2:58pm »

how does the screenx and screeny - functions really work (and screenz, for what reason?)?  
They integrate some transform-function and ignore others (in the whole code).
i get illogical results til it works, so i want to know more about it.
 
very thankful about help
clemens
 
fjen

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Re: screenx, screeny (screenz ?)
« Reply #1 on: Dec 14th, 2004, 4:29pm »

on Oct 12th, 2004, 5:21am, fry wrote:
... . use objectX/Y/Z to get the transformed version of the coordinates in object space, these will be suitable for writing out to a file.  
 
screenX/Y are just literally that--the on-screen coordinates. as mentioned elsewhere, since a screen has no Z, the value isn't useful except in comparison, because it's weighted against the distance away so that resolution in z decreases as you get away from the screen.  
 
someday we'll have more complete documentation for these things, but for now we have the forum

 
( search the forum works quite good .. )
 
you might want to look at this as well (2D-3D points):
http://processing.org/discourse/yabb/board_Contribution_Respons_ive_action_display_num_1045181982.html
 
http://processing.org/discourse/yabb/board_Contribution_Respons_ive_action_display_num_1101338047_start_1.html
 
/F
 
toxi

WWW
Re: screenx, screeny (screenz ?)
« Reply #2 on: Dec 15th, 2004, 12:28pm »

maybe even those too:
 
getting pixel values of z axis
remaping mouse to matrix transformations
 

http://toxi.co.uk/
der.clemens

WWW
Re: screenx, screeny (screenz ?)
« Reply #3 on: Dec 15th, 2004, 8:57pm »

thanks.
 
clemens
 
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