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   Author  Topic: camera and clipping problem  (Read 248 times)
MrHunt

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camera and clipping problem
« on: May 10th, 2004, 3:42pm »

I have implemented a maze with vertices and faces.I want to walk through it.However,  when I translate the faces behind the eye are still in vision.What can I do??
« Last Edit: May 10th, 2004, 3:45pm by MrHunt »  
narain


Re: camera and clipping problem
« Reply #1 on: May 10th, 2004, 3:58pm »

Clipping objects behind the camera isn't yet implemented in Processing. It will be, eventually -- hard to say when, but it will probably be there by the time the public beta is released.
 
You can either hold your peace and wait for clipping to be implemented, or write a procedure to do it yourself.
 
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