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   about save()
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   Author  Topic: about save()  (Read 239 times)
betaruce
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about save()
« on: Mar 31st, 2004, 6:13pm »

the ref said that save() cannot be used in web browser but can be used in applications
 
i would like to know what exactly is the meaning of "application"?
 
arielm

WWW
Re: about save()
« Reply #1 on: Mar 31st, 2004, 6:48pm »

when you run your sketch from within the processing environment: it's an "application"
 
+ in general, it's possible to execute any java program as an application (i.e. not as an applet within a browser)
 

Ariel Malka | www.chronotext.org
betaruce
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Re: about save()
« Reply #2 on: Apr 1st, 2004, 6:05pm »

i try that in the processing environment but seems nth has been generated... is there anything I hv missed?
i do sth like
 
void keyPressed(){save('fff.tif');}
 
also in what way can I run the java program as an application normally
 
fry


WWW
Re: about save()
« Reply #3 on: Apr 2nd, 2004, 5:29pm »

not sure i quite follow your question, but these are the options for save/saveFrame:
 
saveFrame() will save your images to a a file named as screen-NNNN.tif, where NNNN is the frame number.  
 
saveFrame("blah-###.tif"); will replace the pound signs with the numbers, and save things as blah-000.tif, blah-001.tif, etc.
 
save("filename.tif"); will save any BImage to a file. since the applet window is itself a BImage, this works for that as well.
 
also be sure to use them at the *end* of loop. if you do it when the key is pressed, you might get a half-drawn image.
 
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