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   how to apply a "void()" as texture
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   Author  Topic: how to apply a "void()" as texture  (Read 217 times)
matthias Lehmann
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how to apply a "void()" as texture
« on: Mar 16th, 2004, 11:47pm »

hi,
 
I try to make a sphere with a picture of the globe on it and it works...but I would like to change the picture depending on the time...so I tried to apply a "void()" as texture (instead of a jpg)...how could I do that?... globe(135, 40, picx());...or is there away to apply an pixel Array as texture? thanks a lot
Matthias
 
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