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   lights() and texture()
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   Author  Topic: lights() and texture()  (Read 237 times)
JohnG

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lights() and texture()
« on: Oct 5th, 2003, 1:34am »

Are lights() and texture() mutually exclusive?
 
I can only seem to get texturemapped polys if I don't have lights turned on. If I've called lights() at the start of a program, any poly with a texture is just completely black.
 
Am I missnig a simple step to get this enabled, or is it a feature of the graphics engine?
 
arielm

WWW
Re: lights() and texture()
« Reply #1 on: Oct 5th, 2003, 2:52am »

it's a current bug in the graphics engine actually!
 
fyi: a new engine is "under construction" and it's supposed to solve this problem.
 

Ariel Malka | www.chronotext.org
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