|
Author |
Topic: lights() and texture() (Read 237 times) |
|
JohnG
|
lights() and texture()
« on: Oct 5th, 2003, 1:34am » |
|
Are lights() and texture() mutually exclusive? I can only seem to get texturemapped polys if I don't have lights turned on. If I've called lights() at the start of a program, any poly with a texture is just completely black. Am I missnig a simple step to get this enabled, or is it a feature of the graphics engine?
|
|
|
|
arielm
|
Re: lights() and texture()
« Reply #1 on: Oct 5th, 2003, 2:52am » |
|
it's a current bug in the graphics engine actually! fyi: a new engine is "under construction" and it's supposed to solve this problem.
|
Ariel Malka | www.chronotext.org
|
|
|
|