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Topic: Crappy sound (Read 244 times) |
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Nekochan =^.^=
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Crappy sound
« on: Sep 6th, 2003, 2:51am » |
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Hello again. I'm postin' like the newbie I am, I'm afraid. When I use this code: beginSound(); nephilim = loadSound("Nephilim.wav"); repeat(nephilim); to play a high quality wav file, it comes out grainy and low quality. Is this just a limitation of the current language version, or can it be worked around?
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oto no nai mahiru kaze ha tada akarui sukoshi nemutasou ni hanabira ga yureta nani ge nai kono omoi nee, hito ha donna kotoba de yondeiru no
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Bijeoma
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Re: Crappy sound
« Reply #1 on: Sep 6th, 2003, 4:44am » |
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how big is the wav file? size could be a factor.try lowering the quality. bryan
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Jerronimo
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Re: Crappy sound
« Reply #2 on: Sep 6th, 2003, 4:54am » |
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The Processing engine resamples all audio files down to 8bit 8khz mono. This results in everything sounding like it's over a telephone. CD quality is 16 bit, 44,100khz, stereo. (which is probably along the lines of what you're loading there.) For now, just resample the audio yourself before adding it into your data/ directory to keep the applet sizes down. (A 100kbyte sample at CD quality can be resampled down to around 5kbytes or so when reduced to 8/8/mono. This will make low-speed internet users happy. This is noted on the following page: http://proce55ing.net/reference/beginSound_.html "The sonic engine processes sounds at 8 bits, mono and 8000Hz."
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Nekochan =^.^=
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Re: Crappy sound
« Reply #3 on: Sep 6th, 2003, 7:11pm » |
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Thanks for your help. I'll do that.
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oto no nai mahiru kaze ha tada akarui sukoshi nemutasou ni hanabira ga yureta nani ge nai kono omoi nee, hito ha donna kotoba de yondeiru no
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sc Guest
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Re: Crappy sound
« Reply #4 on: Jan 7th, 2004, 7:33am » |
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Try Amit Pitaru's Sonia: www.pitaru.com/sonia
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