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   vertex(int,int,int,int,int,int)
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   Author  Topic: vertex(int,int,int,int,int,int)  (Read 638 times)
benelek

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vertex(int,int,int,int,int,int)
« on: Jun 24th, 2003, 1:49am »

yikes. vertex(x0,y0,z0,x1,y1,z1) doesn't work inside beginShape()/endShape().
 
arielm

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Re: vertex(int,int,int,int,int,int)
« Reply #1 on: Jun 24th, 2003, 2:18am »

i know personally vertex(float, float) and vertex(float, float, float) but i didn't knew vertex(int, int ,int, int, int, int)
 
what do you want achieve with this statement? (and in which kind of shape are you?)
 

Ariel Malka | www.chronotext.org
fry


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Re: vertex(int,int,int,int,int,int)
« Reply #2 on: Jun 24th, 2003, 9:47pm »

vertex(float, float) is for a 2D vertex, and vertex(float, float, float) is for a 3D vertex.
 
i'm guessing you just want split that line into two calls to vertex(), unless you're asking for a six-dimensional version of the graphics engine, which won't be completed for, erm, a while.
 
benelek

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Re: vertex(int,int,int,int,int,int)
« Reply #3 on: Jun 25th, 2003, 2:52am »

hehe, whoops sorry! i was working with lines, and thought i'd switch to begin/endShape with vertex's...
 
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