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Topic: vertex(int,int,int,int,int,int) (Read 638 times) |
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benelek
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vertex(int,int,int,int,int,int)
« on: Jun 24th, 2003, 1:49am » |
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yikes. vertex(x0,y0,z0,x1,y1,z1) doesn't work inside beginShape()/endShape().
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arielm
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Re: vertex(int,int,int,int,int,int)
« Reply #1 on: Jun 24th, 2003, 2:18am » |
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i know personally vertex(float, float) and vertex(float, float, float) but i didn't knew vertex(int, int ,int, int, int, int) what do you want achieve with this statement? (and in which kind of shape are you?)
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Ariel Malka | www.chronotext.org
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fry
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Re: vertex(int,int,int,int,int,int)
« Reply #2 on: Jun 24th, 2003, 9:47pm » |
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vertex(float, float) is for a 2D vertex, and vertex(float, float, float) is for a 3D vertex. i'm guessing you just want split that line into two calls to vertex(), unless you're asking for a six-dimensional version of the graphics engine, which won't be completed for, erm, a while.
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benelek
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Re: vertex(int,int,int,int,int,int)
« Reply #3 on: Jun 25th, 2003, 2:52am » |
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hehe, whoops sorry! i was working with lines, and thought i'd switch to begin/endShape with vertex's...
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