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Topic: Texture error, any fixes? (Read 682 times) |
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seltar
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Texture error, any fixes?
« on: Mar 17th, 2005, 6:05pm » |
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BUG This just doesn't look good, nor right.. might have something to do with fov... any ideas the basic code: Code: rotateX(PI/4); int w = width; int h = height; beginShape(QUADS); texture(wtex); vertex(-1*w,-1*h,0,0,0); vertex(1*w,-1*h,0,wtex.width,0); vertex(1*w,1*h,0,wtex.width,wtex.height); vertex(-1*w,1*h,0,0,wtex.height); endShape(); |
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