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Topic: Perspective (Read 564 times) |
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fphunct
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Perspective
« on: Jun 29th, 2004, 10:04pm » |
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Can anyone point me to a P5 reference regarding implementation of an Orthogonal camera perspective? Thanks.
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gll
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Re: Perspective
« Reply #2 on: Jul 10th, 2004, 5:51pm » |
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It won't be orthographic while you have to be placed as viewer at a Point which is infinity. But you could acheive something really close by seeding perspective(); with the smallest fov you can and the biggest distance. beginCamera(); perspective(0.1, aspect, Znear, Zfar); translate(0,0,-10000); endCamera();
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guillaume LaBelle
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fry
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Re: Perspective
« Reply #3 on: Jul 10th, 2004, 6:35pm » |
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the undocumented & recently new (rev 68 or 69..) cameraMode(ORTHOGRAPHIC) will do the magic for you. sometimes i like to just hide features so that i can sound smart making bboard posts about them. though this has gotten old, so the docs & releases will be in better sync with the arrival of megabucket..
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