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   Author  Topic: Perspective  (Read 564 times)
fphunct

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Perspective
« on: Jun 29th, 2004, 10:04pm »

Can anyone point me to a P5 reference regarding implementation of an Orthogonal camera perspective?
 
Thanks.
 
gll

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Re: Perspective
« Reply #1 on: Jul 10th, 2004, 5:21pm »

I am not sure if it make true axonometric views but it looks like.
 
Here's the pointer to a project done by Arielm called "Vue perspective la 3d StudioMAX" --> http://processing.org/discourse/yabb/board_Tools_action_display__num_1051796582.html
 
and he gave an example here --> http://www.chronotext.org/bits/009
« Last Edit: Jul 10th, 2004, 5:22pm by gll »  

guillaume LaBelle
gll

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Re: Perspective
« Reply #2 on: Jul 10th, 2004, 5:51pm »

It won't be orthographic while you have to be placed as viewer at a Point which is infinity. But you could acheive something really close by seeding perspective(); with the smallest fov you can and the biggest distance.
 
beginCamera();
   perspective(0.1, aspect, Znear, Zfar);
   translate(0,0,-10000);
endCamera();
 
 

guillaume LaBelle
fry


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Re: Perspective
« Reply #3 on: Jul 10th, 2004, 6:35pm »

the undocumented & recently new (rev 68 or 69..) cameraMode(ORTHOGRAPHIC) will do the magic for you.  
 
sometimes i like to just hide features so that i can sound smart making bboard posts about them. though this has gotten old, so the docs & releases will be in better sync with the arrival of megabucket..
 
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