|
Author |
Topic: Cellular Automata 1 bug (Read 1590 times) |
|
The.Lucky.Mutt
|
Cellular Automata 1 bug
« on: Feb 3rd, 2005, 8:46am » |
|
There is a mistake in the cellular automata 1 code, I'm not sure if this one has been mentioned, but line 29 if (world[x][y][1] == 1) needs to be if ((world[x][y][1] == 1) || (world[x][y][1] == 0 && world[x][y][0] == 1)) This will let the cells that didn't change but were still 'on' show. Which they do not do now.
|
|
|
|
REAS
|
Re: Cellular Automata 1 bug
« Reply #1 on: Apr 16th, 2005, 10:13am » |
|
Are you sure about this? I've changed it for the next release... Casey
|
|
|
|
|