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Topic: indenting shape vertices? (Read 389 times) |
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kevinP
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indenting shape vertices?
« on: Jun 7th, 2004, 12:14am » |
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I don't know if this would be consistent with openGL or if it is truly a good idea, but I like to indent the vertices as shown here: beginShape(TRIANGLES); vertex(0,0); vertex(10,10); vertex(-10, -10); // etc. endShape(); -K
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Kevin Pfeiffer
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TomC
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Re: indenting shape vertices?
« Reply #1 on: Jun 7th, 2004, 12:22am » |
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Nothing to stop you doing that now, I hope. If you want the formatting to remain after beautifying (ctrl-B), you could put the vertices in a separate block: Code: beginShape(TRIANGLES); { vertex(0,0); vertex(10,10); vertex(-10, -10); // etc. } endShape(); |
| This is consistent with how I was taught OpenGL, and should be harmless in Processing. Don't confuse it with a function though
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« Last Edit: Jun 7th, 2004, 12:23am by TomC » |
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JohnG
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Re: indenting shape vertices?
« Reply #2 on: Jun 7th, 2004, 2:49pm » |
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Glad to see I'm not the only one who pust a { after a beginShape(); .. though I normally forget the ';' first time I hit the run button, and have go to back and put it in
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