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Topic: Sonic Splatter (Read 1298 times) |
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md
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Re: Sonic Splatter
« Reply #2 on: Jun 7th, 2004, 3:25pm » |
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Nice Bren, how about adding a slow and smooth rotation to some of the layers? -md
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« Last Edit: Jun 7th, 2004, 3:25pm by md » |
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bren
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Re: Sonic Splatter
« Reply #3 on: Jun 7th, 2004, 4:37pm » |
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Yeah - good idea. I've actually now got an animated version that tweens and fades the circles over time - will post it up when I'm happy with it!
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amoeba
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Re: Sonic Splatter
« Reply #5 on: Jun 8th, 2004, 12:28pm » |
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Great work, Brendan. The colors and shapes work really well. Are you using any parameters to affect the behavior of the algorithm as it runs?
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marius watz // amoeba http://processing.unlekker.net/
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bren
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Re: Sonic Splatter
« Reply #6 on: Jun 8th, 2004, 3:12pm » |
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Thanks. If I understand the question correctly I'm not doing anything differently as the program runs to effect the algorithm. The fft data is just mapped across a spiral so to speak, with colours, size, speed of tween and fade dependant on the fft data also.
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