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   Author  Topic: Sonic Splatter  (Read 1298 times)
bren

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Sonic Splatter
« on: Jun 5th, 2004, 5:47pm »

little something  - Damian Rice meets Sonia
http://www.brendandawes.com/sketches/sonicsplatter/cannonball.mov
 
mKoser

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Re: Sonic Splatter
« Reply #1 on: Jun 5th, 2004, 6:48pm »

very beautiful .. i like the colour scheme
 

mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
md


Re: Sonic Splatter
« Reply #2 on: Jun 7th, 2004, 3:25pm »

Nice Bren, how about adding a slow and smooth rotation to some of the layers?
 
-md
« Last Edit: Jun 7th, 2004, 3:25pm by md »  
bren

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Re: Sonic Splatter
« Reply #3 on: Jun 7th, 2004, 4:37pm »

Yeah - good idea. I've actually now got an animated version that tweens and fades the circles over time - will post it up when I'm happy with it!
 
bren

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Re: Sonic Splatter
« Reply #4 on: Jun 7th, 2004, 9:29pm »

OK, animated splatter:
http://www.brendandawes.com/sketches/sonicsplatter/etude_web.mov
 
better quality version (though large - 75mb):
http://www.brendandawes.com/sketches/sonicsplatter/etude.mov
 
Incidentally the movies and sound were captured using Screen Snapz Pro 2.0, 15 fps at 320 x 240.
 
amoeba

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Re: Sonic Splatter
« Reply #5 on: Jun 8th, 2004, 12:28pm »

Great work, Brendan. The colors and shapes work really well. Are you using any parameters to affect the behavior of the algorithm as it runs?
 

marius watz // amoeba
http://processing.unlekker.net/
bren

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Re: Sonic Splatter
« Reply #6 on: Jun 8th, 2004, 3:12pm »

Thanks. If I understand the question correctly I'm not doing anything differently as the program runs to effect the algorithm. The fft data is just mapped across a spiral so to speak, with colours, size, speed of tween and fade dependant on the fft data also.
 
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