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Topic: Developing VST plugins (Read 827 times) |
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Gillespie
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Developing VST plugins
« on: Nov 14th, 2003, 11:25pm » |
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Hi all. I have a few questions: Can you write VST, Audio Unit, RTAS or DX plugins with Processing and/or Java? If not by itself, could you access C++ libraries from Processing/Java, and have it happen like that? Have any of you experimented with that, or see the benefit in using C++ for the most intensive parts of the plugin/app? How could I form the .dll that composes a VST? What about porting the ASIO and/or VST SDK to Java? Has anyone worked to do something like that? Or isn't it viable? To explain, I would like to code VST (to begin with) effect/instrument plugins in Processing because I come from ActionScript 1-/2.0, and I feel really comfortable with Processing, and learning to write a complete plugin in C++ would probably take a long time. If only coding/modifying certain parts of C++ code, another person could probably help with that, and I could focus on the interface and on collecting all the threads. Thanks for any and all replies.
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