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   Developing VST plugins
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   Author  Topic: Developing VST plugins  (Read 827 times)
Gillespie


Developing VST plugins
« on: Nov 14th, 2003, 11:25pm »

Hi all.
 
I have a few questions:  
 
Can you write VST, Audio Unit, RTAS or DX plugins with Processing and/or Java?
 
If not by itself, could you access C++ libraries from Processing/Java, and have it happen like that?
Have any of you experimented with that, or see the benefit in using C++ for the most intensive parts of the plugin/app?
How could I form the .dll that composes a VST?
 
What about porting the ASIO and/or VST SDK to Java? Has anyone worked to do something like that? Or isn't it viable?
 
 
To explain, I would like to code VST (to begin with) effect/instrument plugins in Processing because I come from ActionScript 1-/2.0, and I feel really comfortable with Processing, and learning to write a complete plugin in C++ would probably take a long time.
 
If only coding/modifying certain parts of C++ code, another person could probably help with that, and I could focus on the interface and on collecting all the threads.
 
Thanks for any and all replies.
 
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