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Topic: processing sound examples (Read 2173 times) |
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mKoser
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Re: processing sound examples
« Reply #1 on: May 7th, 2003, 4:51pm » |
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wow nice ones!!! I REALLY like the waveDraw-applet... super-nice. I will browse through your code later today to see how it's done
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mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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gkoshra
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Re: processing sound examples
« Reply #2 on: May 16th, 2003, 11:08am » |
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Hello, that stuff is great! It's one of the things i'm really interested in using processing to do. I tried the usual cut and paste job, and ran it expecting to be shouted at because I haven't got 'clong.wav'in my data folder, but instead it couldn't find the class BSound [JLS 8]. Then I noticed that you're using processing 0055. Is this why I can't get it to work using 0054, or is there some Java jiggery-pokery that I have to do in order to get it going? Ben.
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benelek
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Re: processing sound examples
« Reply #3 on: May 16th, 2003, 1:55pm » |
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as far as i know, it hasn't been implemented in 54 yet. of course, u could always copy the .class file from the .jar package in rocha's example
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gkoshra
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Re: processing sound examples
« Reply #4 on: May 16th, 2003, 4:27pm » |
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Ummm... I had a look at playsound.jar/.class and i got a big jumbled mess, obviously i'm not opening it with the right thing. I'm not too hot on how the java files are organised see. Soooo. How would I go about getting this class out of the jar package? Cheers, Ben.
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toxi
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Re: processing sound examples
« Reply #5 on: May 16th, 2003, 6:26pm » |
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.jar files are pretty much the same as a .zip file, so you can open it w/ winZip or stuffIt. similarily you can add more files to a .jar, same as with normal .zip archives.
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http://toxi.co.uk/
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gkoshra
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Re: processing sound examples
« Reply #6 on: May 19th, 2003, 9:36am » |
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Excellent! You learn something new everyday. I've pinched the classes that I need out of it. It's getting them to work now that'll tax me, but I'll give it a go. Cheers.
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[rocha]
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Re: processing sound examples
« Reply #7 on: May 19th, 2003, 6:37pm » |
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hello, actually the examples are a sneak peek to processing 0055, which includes sound support, developed by me i hope the examples are clear enough to figure out how sound will work. references are comming soon. best, carlos rocha
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benelek
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Re: processing sound examples
« Reply #8 on: May 20th, 2003, 3:03am » |
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yeah, your examples shouldn't be too hard to apply. but i'll wait it out till 55 to try
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gkoshra
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Re: processing sound examples
« Reply #9 on: May 20th, 2003, 9:21am » |
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Um, yeah. After looking blankly at my computer for a while, I decided that it's probably best to wait for 55 too! The examples were great. Really interested in the wave draw thing, I want to hook it up to this -> http://gomako.co.uk/p5/sinewave/ and see what happens.
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benelek
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Re: processing sound examples
« Reply #10 on: May 21st, 2003, 4:52am » |
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i can't wait to hook some sound modifiers up to a live webcam! the sounds generated from a swimming pool's reflections at night should be fun.
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gkoshra
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Re: processing sound examples
« Reply #11 on: May 21st, 2003, 9:33am » |
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That sounds like a really nice idea. Pointing it at a fish tank or something would be nice too. I've been wanting to get images from my webcam to use in processing for a while now, but from what I remember reading, i can only use the serial port to get data from on my pc, is that right? Are we going to be able to use usb sometime in the future?
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REAS
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Re: processing sound examples
« Reply #12 on: May 21st, 2003, 1:59pm » |
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version #55 allows you to plug in a webcam and read the images. see the video api on the reference page for more details.
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gkoshra
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Re: processing sound examples
« Reply #13 on: May 22nd, 2003, 9:20am » |
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That's fantastic. Can't wait for 55 now!
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benelek
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Re: processing sound examples
« Reply #14 on: May 23rd, 2003, 12:03pm » |
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so would videoEvent() run asynchronously to loop()? ie, would/could the video capture framerate and the applet framerate be different?
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