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   Author  Topic: flora-fauna  (Read 2031 times)
Ale_k

WWW
flora-fauna
« on: Aug 6th, 2004, 5:52pm »

Hi,
I'm developing a new sketch to draw something between a tree and a neuron, this is the first step:
http://www.ghostagency.net/processing/flora-fauna/index.html
 
Alessandro
 
P.S.
Click to start again.
 
Markavian

Markavian+iTX WWW
Re: flora-fauna
« Reply #1 on: Aug 11th, 2004, 3:05pm »

Alessandro,
 
It looks pretty fluffy at the end when the nodes suddenly super spawn into hundreds of little branches. I like the effect. It looks to random at the moment. In nature you often find a very averaged symettry, something that your model doesn't have at the moment.
 
I'll keep my eye on this to see where you end up.
 
Regards,
- Markavian
 
Ale_k

WWW
Re: flora-fauna
« Reply #2 on: Aug 12th, 2004, 3:36pm »

Hi Markavian,
maybe I exceed, my focus is to generate a controlled asymmetry .
 
Alessandro
 
mKoser

WWW Email
Re: flora-fauna
« Reply #3 on: Aug 16th, 2004, 8:15pm »

very aesthetic...
as aalways with your pieces!
 
+ mikkel
 

mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
Ale_k

WWW
Re: flora-fauna
« Reply #4 on: Nov 23rd, 2004, 10:56am »

Thanks ,
this is a set of variations:
http://www.abstract-codex.net/flora_variation/index.html
 
Alessandro
 
Fish-face

308232952308232952thedemonsheep WWW Email
Re: flora-fauna
« Reply #5 on: Nov 23rd, 2004, 6:52pm »

http://www.fishface.a.la/processing/processing.php?q=Cracks
 
I did this a while back, after seeing your first post on this subject.
Read the blurb for details on how to change the outcome.
 

--

The C@ S@ on the M@
=Fish-Face=
~#Chris#~
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