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Topic: faux fluid dynamics (Read 11362 times) |
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toxi_ Guest
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Re: faux fluid dynamics
« Reply #15 on: Mar 3rd, 2004, 11:41pm » |
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on Mar 3rd, 2004, 9:47pm, flight404 wrote:You did it to me again. |
| yass, and i was just patiently waiting for your next move anyway, just put the source up at: http://www.toxi.co.uk/p5/remixed/hair/ btw. i like that "remix" idea of our little beauties. almost like the old idea of "processing tennis"... hint, hint!
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Charles Hinshaw
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Re: faux fluid dynamics
« Reply #17 on: Mar 8th, 2004, 4:47am » |
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Ok, I messed around with this one too -- you can see a quicktime that I generated: http://www.everydayrevolution.com/smallout.mov Now, I must admit -- there is some post processing work -- it is actually two exports, one saved with the animation playing forward, and the other saved with it playing backwards. What I did to the Processing file was use my dust code (there is a thread in this section) to make it so that each "vehicle" is placed using an image for a density map.
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Charles Hinshaw PHAERSE
http://www.phaerse.com
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toxi_ Guest
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Re: faux fluid dynamics
« Reply #18 on: Mar 8th, 2004, 8:04pm » |
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nice! could work well for a movie intro/credits
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Jojodi
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Re: faux fluid dynamics
« Reply #19 on: Apr 15th, 2004, 12:28am » |
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Wow now that's pretty cool!
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mflux
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Re: faux fluid dynamics
« Reply #20 on: Apr 23rd, 2004, 1:00pm » |
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wow guys.. O_O Flight/Toxi .... I'm absolutely inspired now. *skips sleep* so beautiful....
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« Last Edit: Apr 23rd, 2004, 1:00pm by mflux » |
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Sjeiti
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Re: faux fluid dynamics
« Reply #21 on: Jul 8th, 2004, 11:05am » |
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same technique: but this looks more like living tissue with blood vessles, unless you press a key which blurs it and makes it look like marble http://www.sjeiti.com/p5ref.html?livingtissue&p55/livingtissue.jar&a mp;p55/livingtissue.pde&400&400& I created this by giving each particle a property that affects the percentage between two colours (mouseclick changes colours) as well as the offset in the z value of the noise. MouseY controls zoom in noise field. MouseX controls amount of noise-Z offset (so keeping the mouse on the left causes the colours to follow the same path)
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http://www.sjeiti.com/
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