|
Author |
Topic: bio motion (Read 1161 times) |
|
Ale_k
|
bio motion
« on: Dec 6th, 2003, 11:56am » |
|
Hi, this is a snake (worm etc.) motion study, I would like to develope it in a cellular automata . www.ghostagency.net/processing/bio_1a/ Bye Alessandro
|
|
|
|
benelek
|
Re: bio motion
« Reply #1 on: Dec 7th, 2003, 12:15am » |
|
very nice. it's got a definite creature feel to it
|
|
|
|
Ale_k
|
Re: bio motion
« Reply #2 on: Dec 8th, 2003, 11:52am » |
|
mmm...I'm not sure to understand, anyway thanks.
|
|
|
|
mflux
|
Re: bio motion
« Reply #3 on: Dec 12th, 2003, 1:25pm » |
|
I like this very much
|
|
|
|
gll
|
Re: bio motion
« Reply #4 on: Dec 19th, 2003, 10:05pm » |
|
Hi Ale_k, Thanks for your Project. I took a look at your Snake Code. I'm working with Cellular Automatas [CA] applied in Architecture. We made some projects on Virtual Cosmology in our Lab and working on the questions about a representation of space by CA. I've a question about those Automatas and neighborhoods. I'm facinated by the Boids type of Simulations. Actually, I guess that your project seems to be more of this type; non-cellular-constrained automata freely evolving in this space. Now, how would you like to developpe your project? Is it for a representation of the space to guide the snake to avoid obstales (himself by the way)? Could we consider a distance test on the neighborhood the equivalent of a representation of an active cell test? int activeNeighbor = 0; for(int i; i<allNodes; i++) { for(int j; j<allNodes; j++) if(node[i].distanceTo(j)>10) activeNeighbor++; if(activeNeighbor==1) KeepMoving(); if(activeNeighbor==2) Procreate(); //or Birth if(activeNeighbor>2) Attack(); //to be Alone } Guillaume LaBelle
|
guillaume LaBelle
|
|
|
Ale_k
|
Re: bio motion
« Reply #5 on: Dec 22nd, 2003, 5:34pm » |
|
Thanks mflux and Goo, yes I'm developing an automata system with boids behaviour and also a sketch for tracking 'snakes' motion to model a 3d shape. They will be finished in some days . At the moment I'm not interested in a real simulation (eat,attach,reproducing etc.), I have not enough time to do that anyway I like the idea, maybe someday... Bye Alessandro P.S. By the way Goo, your ReVoulutions project is great.
|
|
|
|
Bijeoma
|
Re: bio motion
« Reply #8 on: Mar 14th, 2004, 10:08pm » |
|
those are awesome. i like the second best.
|
|
|
|
arielm
|
Re: bio motion
« Reply #9 on: Mar 14th, 2004, 10:38pm » |
|
yep, the 2nd one has really some fantastic potential!
|
Ariel Malka | www.chronotext.org
|
|
|
Ale_k
|
Re: bio motion
« Reply #10 on: Mar 15th, 2004, 4:07pm » |
|
thanx, I've been playing with this sketch for some days, changing flocking objects and/or (var countList) nodes number (var num) gives some different interesting results. I'm thinking about a 3d version . Alessandro P.S. I post it with a spelling mistake .
|
|
|
|
TomC
|
Re: bio motion
« Reply #11 on: Mar 15th, 2004, 6:31pm » |
|
Ooh. These make me slightly queasy... Very creepy! Waiting for 3d... waiting for 3d... waiting for 3d...
|
« Last Edit: Mar 15th, 2004, 6:32pm by TomC » |
|
|
|
|
|