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   Author  Topic: bio motion  (Read 1161 times)
Ale_k

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bio motion
« on: Dec 6th, 2003, 11:56am »

Hi,
this is a snake (worm etc.) motion study, I would like to develope it in a cellular automata .
 
www.ghostagency.net/processing/bio_1a/
 
Bye
Alessandro
 
benelek

35160983516098 WWW Email
Re: bio motion
« Reply #1 on: Dec 7th, 2003, 12:15am »

very nice. it's got a definite creature feel to it
 
Ale_k

WWW
Re: bio motion
« Reply #2 on: Dec 8th, 2003, 11:52am »

mmm...I'm not sure to understand, anyway thanks.
 
mflux

fluxhavoc WWW
Re: bio motion
« Reply #3 on: Dec 12th, 2003, 1:25pm »

I like this very much
 
gll

WWW Email
Re: bio motion
« Reply #4 on: Dec 19th, 2003, 10:05pm »

Hi Ale_k,
Thanks for your Project.
 
I took a look at your Snake Code. I'm working with Cellular Automatas [CA] applied in Architecture. We made some projects on Virtual Cosmology in our Lab and working on the questions about a representation of space by CA.
 
I've a question about those Automatas and neighborhoods. I'm facinated by the Boids type of Simulations. Actually, I guess that your project seems to be more of this type; non-cellular-constrained automata freely evolving in this space.
 
Now, how would you like to developpe your project? Is it for a representation of the space to guide the snake to avoid obstales (himself by the way)?
 
Could we consider a distance test on the neighborhood the equivalent of a representation of an active cell test?
 
int activeNeighbor = 0;
for(int i; i<allNodes; i++)
   {
   for(int j; j<allNodes; j++)
 if(node[i].distanceTo(j)>10)
     activeNeighbor++;
   if(activeNeighbor==1) KeepMoving();
   if(activeNeighbor==2) Procreate();  //or Birth
   if(activeNeighbor>2)  Attack();     //to be Alone
   }
 
Guillaume LaBelle
 

guillaume LaBelle
Ale_k

WWW
Re: bio motion
« Reply #5 on: Dec 22nd, 2003, 5:34pm »

Thanks mflux and Goo,
yes I'm developing an automata system with boids behaviour and also a sketch for tracking 'snakes' motion to model a 3d shape.  
They will be finished in some days .
At the moment I'm not interested in a real simulation (eat,attach,reproducing etc.),
I have not enough time to do that anyway I like the idea, maybe someday...
 
Bye
Alessandro
 
P.S.
By the way Goo, your ReVoulutions project is great.
 
Ale_k

WWW
Re: bio motion
« Reply #6 on: Jan 30th, 2004, 12:02pm »

Hi,
I'm developing bio_motion applet implementing boids algorithm.
http://www.ghostagency.net/processing/larvae/
 
Bye
Alessandro
 
Ale_k

WWW
Re: bio motion
« Reply #7 on: Mar 14th, 2004, 7:50pm »

Some evolutions:
 
http://www.ghostagency.net/processing/relations/  
http://www.ghostagency.net/processing/relations_var1/
 
bye
Alessandro
 
Bijeoma

myloveiloved
Re: bio motion
« Reply #8 on: Mar 14th, 2004, 10:08pm »

those are awesome. i like the second best.
 
arielm

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Re: bio motion
« Reply #9 on: Mar 14th, 2004, 10:38pm »

yep, the 2nd one has really some fantastic potential!
 

Ariel Malka | www.chronotext.org
Ale_k

WWW
Re: bio motion
« Reply #10 on: Mar 15th, 2004, 4:07pm »

thanx,
I've been playing with this sketch for some days,
changing flocking objects and/or (var countList) nodes number (var num) gives some different interesting results.
I'm thinking about a 3d version .
 
Alessandro
 
P.S.
I post it with a spelling mistake .
 
TomC

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Re: bio motion
« Reply #11 on: Mar 15th, 2004, 6:31pm »

Ooh.  These make me slightly queasy...  Very creepy!
 
Waiting for 3d... waiting for 3d... waiting for 3d...
« Last Edit: Mar 15th, 2004, 6:32pm by TomC »  
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