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   Processing 1.0 _ALPHA_
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   Author  Topic: Bug Talk  (Read 595 times)
Mike Davis

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Bug Talk
« on: Nov 10th, 2003, 6:03am »

Bug Talk
http://www.lightcycle.org/workspace/bugtalk/index.html
 
Bugs jet around blindly looking for food.  Whenever a bug finds food, it transmits its location to a few other bugs who are then attracted to its position.  Overall, this leads to swarming behavior.
 
After I clean up the code, I'd like to make this a platform for sketches that investigate how agents can prosper by communication with others rather than sensing the environment.
 
benelek

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Re: Bug Talk
« Reply #1 on: Nov 10th, 2003, 7:44am »

is it just me, or do the bugs seem to be dying off after a while in this sketch...?
 
Mike Davis

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Re: Bug Talk
« Reply #2 on: Nov 10th, 2003, 10:16pm »

You're right, they are.  I can't track it down.  The population is implemented as an array of objects, and in loop() I run through the array to update and draw each object.  I've checked that: I'm always running though the whole population; object references aren't getting copied, removed, or becoming invalid; and bugs aren't overlapping and following the same physics, appearing to be a single bug.  Out of ideas and free time; I'm hoping that once I start trimming the code down I'll figure it out.
 
flight404

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Re: Bug Talk
« Reply #3 on: Nov 11th, 2003, 12:06am »

So, what you are telling us is that you have a bug, no?  
 
Mike Davis

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Re: Bug Talk
« Reply #4 on: Nov 13th, 2003, 2:45am »

I've uodated with a fixed version.  I was dividing by zero in some cases ... being primarily a C++ programmer, I had expected such an operation to halt the program rather than just make the containing object unusable.
 
vent

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Re: Bug Talk
« Reply #5 on: Nov 13th, 2003, 3:28pm »

I just stared at this for about 5 minutes straight. Its quite hypnotizing. Nice work.
 

http://www.shapevent.com/
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