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   Steering behavior model(s)
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   Author  Topic: Steering behavior model(s)  (Read 2850 times)
mflux

fluxhavoc WWW
Re: Steering behavior model(s)
« Reply #15 on: Sep 9th, 2004, 1:26am »

Hello Aadigi
 
I think there's a few ways to cheat "braking" without going into drag, surface friction, etc.
 
The immediate solution that comes off the top of my head is that when a vehicle wants to brake, it will apply a velocity force negative of its current direction of motion. This negative force will have to be limited to a "maximum" that the vehicle can brake, and should drive the velocity toward zero, and never make the vehicle go into a "negative direction" (reverse drive).
 
I can think of some problems with this approach if you want vehicles that can both turn and brake at the same time, causing the vehicle to skid.
 
I think you should check out "Arrival"
http://www.red3d.com/cwr/steer/Arrival.html
 
It explains very well how to cause a vehicle to slow to a stop when moving towards a desired target.
 
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