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Topic: lowpoly 3D flower study (Read 676 times) |
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mKoser
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Re: lowpoly 3D flower study
« Reply #1 on: Oct 21st, 2003, 6:32pm » |
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nice... nice... (and again) nice i have been clicking it for several minutes, i guess in the naive hope that i would see the same flower twice... (which I of course failed to achieve). (so, are you gonna build the flyover in P5?) + mikkel
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mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
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elout
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Re: lowpoly 3D flower study
« Reply #2 on: Oct 21st, 2003, 6:43pm » |
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when the 3D-renderer bug is fixed in p5 or openGL is implemented I`m sure gone (re)write this for the web as well. Anyway there are zillions of combinations size/position/colors, so what you click and see, is just created for you
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Ryan_Scloopy Guest
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Re: lowpoly 3D flower study
« Reply #3 on: Oct 21st, 2003, 7:06pm » |
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Wow that's really cool. Some of them look like real flowers!
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REAS
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Re: lowpoly 3D flower study
« Reply #4 on: Oct 23rd, 2003, 10:41pm » |
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it would be very interesting to have motion built into your engine.
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