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   Author  Topic: lowpoly 3D flower study  (Read 676 times)
elout

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lowpoly 3D flower study
« on: Oct 21st, 2003, 6:16pm »

I was working on this openGL fly-over animation  
snapshot - http://www.xs4all.nl/~elout/proce55ing/flower06/floweropengl.jpg
 (sorry, that`s written in c/openGL)
 
 
Anyway, I needed 'random-based' low-polygon 3D flower models and wrote this experiment in p5
http://www.xs4all.nl/~elout/proce55ing/flower06/index.html
 (click in the applet screen for different variations)
 
 
mKoser

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Re: lowpoly 3D flower study
« Reply #1 on: Oct 21st, 2003, 6:32pm »

nice... nice... (and again) nice
 
i have been clicking it for several minutes, i guess in the naive hope that i would see the same flower twice... (which I of course failed to achieve).
 
(so, are you gonna build the flyover in P5?)
 
+ mikkel
 

mikkel crone koser | www.beyondthree.com | http://processing.beyondthree.com
elout

12747371274737 WWW
Re: lowpoly 3D flower study
« Reply #2 on: Oct 21st, 2003, 6:43pm »

when the 3D-renderer bug is fixed in p5 or openGL is implemented I`m sure gone (re)write this for the web as well.  
 
Anyway there are zillions of combinations size/position/colors, so what you click and see, is just created for you  
 
Ryan_Scloopy
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Re: lowpoly 3D flower study
« Reply #3 on: Oct 21st, 2003, 7:06pm »

Wow that's really cool. Some of them look like real flowers!
 
REAS


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Re: lowpoly 3D flower study
« Reply #4 on: Oct 23rd, 2003, 10:41pm »

it would be very interesting to have motion built into your engine.
 
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