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   Author  Topic: processing art  (Read 3544 times)
in_tenssi


processing art
« on: Dec 7th, 2004, 8:24am »

i'm not sure where to post this, but i've been making some artwork with processing.
 
go to www.keepadding.com
 
click DIGITAL/ANALOG
then S MASON
then BURST
 
 
i would post the applet but it takes a *long* time to generate each image
 
REAS


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Re: processing art
« Reply #1 on: Dec 8th, 2004, 6:57am »

It's in the spirit to post a simplified version of the applet and the source. They are certainly engaging images and I'm wondering what is behind them. I prefer 8, but I think they could be pushed further.
 
Casey
 
 
crib

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Re: processing art
« Reply #2 on: Dec 8th, 2004, 7:45am »

very cool..they remind me of stuff on http://www.complexification.net/gallery/
 
TomC

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Re: processing art
« Reply #3 on: Dec 8th, 2004, 11:36am »

I like these.  7 and 8 especially.
 
It does indeed look like a more colourful version of the sand-paint style techniques used by Jared Tarbell.
 
How long is a long time?  I'd be very interested in the process (no pun intended).
 
I'm also wondering why 5 was at the top, but the rest were in order?  Isn't that like having a favourite child?
 
edit: I like the piece '54' a lot, how was that one made?  Is it a relative of the ribbon pieces?
« Last Edit: Dec 8th, 2004, 11:39am by TomC »  
in_tenssi


Re: processing art
« Reply #4 on: Dec 8th, 2004, 5:32pm »

these low resolution images take around anywhere from 20 minutes to an hour. i'm making some very high res ones right now, and they take about two weeks each. i can see how you would compare them to the complexification stuff. i will post some "detail" shots later on so you can see them up close. i think then the differences will become more clear. thanks for the feedback though... i *heart* processing...
 
54 and 185 were made using an older routine. the ribbons were made in 3dstudio and are unrelated, at least from a technical standpoint.  
« Last Edit: Dec 8th, 2004, 8:20pm by in_tenssi »  
in_tenssi


Re: processing art
« Reply #5 on: Dec 10th, 2004, 2:34am »

well i finally finished one of the HUGE renders...
it's being printed 36x24 @ 300dpi
 
http://www.keepadding.com/smason/1f/
 
 
as for the technique... it's a couple of grossly mutilated daubechies scaling functions, converted to polar coordinates and then dragged around the screen based on some other fairly rudimentary trig.  
 
 
the colors, coefficients, and many variables are pulled from photographs. posting the code would be of no use to anyone as it's hopelessly ugly, uncommented, and poorly written. pretty much the whole thing looks like this:  
 
x=(float)(Math.cos(points[i].x/circ)*points[i].y)+(width/2)+float((Math.sin(counter/xs1)*4.)*(Math.sin(counter/xs2)*9.)*(Math.sin(counter/xs3)*11.));
 
the majority of the work was tweaking the algorithm to produce nice stuff, trying to get "painterly" lines, composition, etc. i tend to introduce a ridiculous amount of arbitrarily chosen values to multiply things by, and hack up trig formulas to see what happens (like replacing sin with atan or something). of course, it doesn't know anything about composition so i render out a few hundred small ones over a week and then pick one that i like, and spend another several days messing with that one until i like the result.  
 
« Last Edit: Dec 14th, 2004, 8:40am by in_tenssi »  
Ricard


Re: processing art
« Reply #6 on: Feb 24th, 2005, 9:30pm »

How do you get such a high resolution using Processing?
Do you use the size(_width,_height) function with very very big _width and _hegiht values?  Where the applet might even outside the screen?
 
I would like to make some film quality animations with Processing and don't know how.
 
Thanks,
ricard
 
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Re: processing art
« Reply #7 on: Mar 1st, 2005, 10:10pm »

Huh? Both of those images fit comfortably inside my firefox screen!
 
Nice images, in_tenssi, would sure like to see the source behind that.
 
BTW, I noticed that the crystal/city thing on complexification has been included in XScreenSaver.
 

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